The Borrowed Gravity Games

Deal Flow

Run a company for twelve months on four resources and answer forty-eight partnership offers. Swipe right to sign, left to walk, and watch what each answer costs you.

Forty-eight decisions. No signup to play. Finish above $285K and onSpark builds your partner hit list for free.

How Deal Flow plays

Twelve months. Four resources. Forty-eight offers.

Swipe to sign or walk

One card at a time, a real partnership offer with real terms. Right to sign it, left to walk.

The price is in the wording

Category exclusivity. Thirty-five percent margin. Skim it and you agree to something you cannot afford.

Both answers cost you

Runway, focus, trust and reach are one system. There is no safe button, and refusing everything empties the room.

The deal comes back

What you sign in March returns in July. Some of it arrives as a renewal. Some of it arrives as an invoice.

The second game

The Partnership Orbit. Three waves, one finger, no reading.

You are the gold core and the field will not wait for you. Solid gold orbs are worth pulling in. Hollow ones are worth waving off. Anything wearing a red ring is about to burn and take your momentum with it. Every orb arrives grey for half a second before it shows what it is, so the whole game is whether you can look before you grab while eleven other things move.

Gravity is the pull your orbit has. It is the only number in the game and you earn it three ways: every lap a partner completes around you, every introduction that lands, and every deal you close. Three waves run forty seconds each and every one sets a gravity line. The ring around your core fills as you close on it, green when you are over, amber when you are behind the pace, red when the clock is about to take the decision away from you.

Filling every slot is where the game opens up, because that is the point where you stop collecting and start introducing. Gold you have no room for goes to a partner already in your orbit, pays on the spot, and counts toward a deal.

Fit is a shape. Every gold orb and every partner is a triangle, a square or a circle, and an introduction only lands when the shapes agree and the two are close enough to reach each other. The game draws a lit line between them when it will land, so you never have to guess. Send an orb to a partner who cannot use it and it pays nothing and costs half your chain. Which shapes you pull into your slots in the first twenty seconds decides how much of the field you can use for the rest of the round, and your orbit bends what arrives: hold three triangles and triangles keep coming.

Four landed introductions into the same partner closes a deal, worth a lump payment, a permanent raise on every lap that partner runs, three more laps of contract, and their burnout risk goes out. Introductions go cold after five seconds, so a deal takes aim rather than volume.

Two minutes at most. No signup. Plays on your phone, and you can add it to your home screen.

The line you have to clear

Three waves. Forty seconds each. One gravity line on every one.

01

Open · 7,000

The easy field. Plenty of gold, plenty of room, and enough time to learn what half a second of looking buys you.

02

Scale · 23,000

Fewer orbs arrive and they travel faster. Reaching this line means every slot stays full and the shapes you hold cover the field.

03

Close · 56,000

Two out of every five orbs are duds now. Clearing this one takes a chain you never dropped and deals closing the whole way.

Every line you hold opens another slot, up to seven. Clear all three and you finish as a Gravitational Field.

How a round plays

Look, pull, wave, cut, introduce.

01

Look

Every orb arrives grey and dashed. Half a second later it resolves. Grabbing before that is a coin flip you will lose.

02

Pull

Solid gold goes into one of your five slots and pays you every lap it completes. The bigger it is, the more it pays. Its shape decides who you can introduce later.

03

Wave

Hollow orbs pay you to send them away. Refusing is a scoring move here, and it keeps your chain alive.

04

Cut

A partner wearing a red siren ring is seconds from burning. Cut it loose and you bank a save. Miss it and it takes your momentum.

05

Introduce

Slots full. Gold that matches a partner's shape and sits close enough to reach draws a lit line to them. Tap it and the introduction lands.

What moves the number

Chain everything, then survive the rush.

The chain

Every clean tap raises a multiplier, up to five times. One careless grab wipes it.

Momentum

Every paid lap compounds your rate up to triple. A burnout takes half of it back.

The burnout

Some partners start to smoke. That red ring is the whole warning you get.

Gold rush

Every twenty-odd seconds the field floods with gold and everything pays double for six seconds.

The source code

Every rule is a chapter.

The Partnership Orbit is Borrowed Gravity made playable. When you want the full operating system, the frameworks, the scripts, and the deals that skipped the gates, the book is where it lives.

Read the book
Ready

Build your orbit.